Experiences
With over a decade of experience as a 3D Character Artist, I specialize in creating high-quality characters and creatures for a variety of projects and styles across the gaming and film industries. My career has given me the opportunity to collaborate with companies from around the world, bringing life to unique and diverse creative visions. I began my journey in the gaming industry in China, where I lived for nearly a decade. During that time, I worked with notable companies such as Snail Game, Xpec Entertainment as 3D Character Artist, Modeler and Texture/Surfacing Artist. Since returning to France as a freelancer, I’ve had the privilege of collaborating with companies like Mathematic TV, Oscar B, Big Company, Game-Co... I also worked as a Lead 3D Artist for the company Phoenix Block 3, where I managed the production pipeline, ensured the quality of character and prop creation for the project, and was responsible for outsourcing. I look forward to the opportunity to share my passion and expertise with you in the future. Films/ Documentary / CG / Cinematic trailers / Video Game (High and Low Poly models for game) / Mobile games / Virtual Reality / 3D Printing I am available for short or long term contract as well as freelance work. Here are some of the main projects titles i have been involved over the years as a 3D artist : Feel free to contact me for any further question. You're welcome. 2005 2002 French: mother tongue Z-brush / 3Ds Max / Maya / Substance Painter / Marvelous Designer / Unreal Engine / Unity / Photoshop / Marmoset Toolbag / Keyshot / Xnormal / TopGunPresentation
Industry Experience
Availibility
Projects
Education & Competence
Diploma of 3D Computer graphics and multi-media (BAC+3 years)
in Bellecour School of Applied arts
Bac STT, commercial communicationLanguages
English: read, written, spoken
Chinese: fluent, good knowledge of Chinese culture (10 years in China)I.T.
Interests